ALEV — owner’s manual

Three-Band Saturator · Heat Rings and Ember · Model AL-81. Manual as PDF.

1. What ALEV is

Three steel rings heat three parts of the sound: the lows, the mids and the highs. The ember in the centre is the only light on the unit and glows with that heat.

Saturation you can feel, still clean

ALEV splits the signal at 200 Hz and 3 kHz and drives each band into a soft saturation curve of its own. A little heat adds density and warmth; a lot gives a thick, driven sound. Because each band is heated alone, the lows can be fattened without the cymbals turning harsh, or the top can be given bite without the bass breaking up.

Heat, not loudness

Saturation makes a sound louder, and louder always sounds “better” for a moment. ALEV takes that trick away: every ring is loudness-matched, so turning a band from 0 to 100 leaves the loudness where it was. What changes is the character. The loudness trims are calibrated on pink noise; on kick-heavy material LOW at 100 % comes out about 4 dB quieter (measured −4.2 dB RMS on drums, same peak). The output never passes −1 dBTP.

No other knobs

There is nothing else to set: the crossovers, the curve and the output ceiling are fixed and tuned. Three rings, one DRY/WET fader, three pushers.

2. Quick start

  1. Insert ALEV on a drum bus, a bass, a vocal or the master. It opens at LOW 30, MID 30, HIGH 20, fully WET: a gentle warmth.
  2. Turn one ring at a time: drag up or down on it. Listen to what the band does, not to how loud it is — the level stays the same.
  3. Watch the ember: HIGH lights the centre, MID the middle ring, LOW the edge. It breathes with the music.
  4. Pull DRY/WET down to blend the clean signal back in (parallel saturation).
  5. Press LINK or GANG on the right of the case to move several rings with one hand.

3. The front panel

An example: LOW 90, MID 70, HIGH 100 with a drum loop playing: all three zones of the ember burn.

ControlRange · defaultWhat it does
HIGH ring (inner)0–100 % · 20 %Heat above 3 kHz: bite, air and edge.
MID ring0–100 % · 30 %Heat between 200 Hz and 3 kHz: body, presence, density.
LOW ring (outer)0–100 % · 30 %Heat below 200 Hz: weight and roundness.
DRY/WET0–100 % · 100 %The curved fader on the left of the bezel. DRY at the bottom, WET at the top. Phase-coherent: blending never thins the sound.
FREE · LINK · GANGpushers · FREEHow the rings move together (below). The pressed pusher stays in and its name turns gold.
EmberdisplayThe heat of each band: HIGH in the centre, MID around it, LOW at the edge. At rest it shows the rings’ settings and flares with the music; while a ring turns it names the ring and shows its value. DRY/WET dims it.

Handling

Drag up to turn a ring or the fader up, down to turn it down. Hold Shift for fine moves. Double-click a control to return it to its default. The mouse wheel moves a control in 1 % steps. A ring turns a full circle: its black pointer bar shows where it is, 0 % and 100 % both at 12 o’clock.

The pushers

The pushers only change how the panel moves the rings; they change no sound and are saved with the project.

With GANG pressed and LOW being turned, all three rings move and the ember names the ring.

4. Where to use it

Drum bus: thicker, not louder

LOW 40 · MID 45 · HIGH 20 · WET 100

The kick and snare gain body and the transients round off a little; the cymbals stay smooth.

Bass: weight without mud

LOW 55 · MID 35 · HIGH 0 · WET 100

Harmonics from the low band help the bass read on small speakers; HIGH at 0 keeps fizz away.

Vocal: presence

LOW 0 · MID 35 · HIGH 25 · WET 60

Heat in the mids and highs, blended with the dry voice, brings it forward without a harsh edge.

Master: glue

LOW 20 · MID 20 · HIGH 15 · WET 100

A light, even heat across the mix. Use GANG to move all three together and stop where it starts to feel dense.

Parallel drive

all rings 80–100 · WET 25–40

Burn the wet signal hard and tuck it under the dry one.

5. How it works

Split. Linkwitz-Riley crossovers (24 dB/octave) at 200 Hz and 3 kHz divide the signal into three bands that sum back flat.

Heat. Each ring sets the drive into its band from −18 dB (clean) to +24 dB on a curve shaped so the whole turn is useful: 10 % is just audible, the default 30 % is a clear warmth.

Saturate. Each band runs 8 times oversampled through a soft curve between a round tape-like shape and a firmer knee, with antiderivative anti-aliasing, so even high drive on high notes does not fold back into the audible range.

Match. A fixed loudness compensation per band keeps the level the same at any heat on pink noise (see Heat, not loudness).

Blend and protect. The dry signal runs through the same filters and delay, so DRY/WET blends without phase trouble. A true-peak limiter with lookahead keeps the output at or under −1 dBTP.

Bypass. When the DAW bypasses ALEV, the signal is passed through delayed by the same latency, with a 20 ms crossfade, so nothing jumps in time and nothing clicks.

6. Installation

ALEV installs as an Audio Unit (AU) and a VST3 plug-in on macOS (Apple Silicon and Intel). On Windows (64-bit) it installs as a VST3 plug-in.

macOS

  1. Open the installer package (.pkg) you downloaded and follow the installer. It puts ALEV.vst3 in /Library/Audio/Plug-Ins/VST3 and ALEV.component (Audio Unit) in /Library/Audio/Plug-Ins/Components. The installer is signed and notarised by Apple.
  2. Rescan plug-ins in your DAW if ALEV does not appear.

Windows

  1. If Windows blocks the downloaded files: right-click the zip, choose Properties, tick Unblock, then extract.
  2. Copy the ALEV.vst3 folder to C:\Program Files\Common Files\VST3\.
  3. Rescan plug-ins in your DAW.

7. Specifications

ItemValue
FormatsmacOS 11 or later (Apple Silicon and Intel): VST3, AU · Windows (64-bit): VST3
ChannelsMono or stereo
Latency92 samples at every sample rate (1.9 ms at 48 kHz), reported to the DAW
BandsLOW < 200 Hz · MID 200 Hz–3 kHz · HIGH > 3 kHz (Linkwitz-Riley, 24 dB/oct)
Saturation8× oversampling, antiderivative anti-aliasing; drive −18 to +24 dB per band
OutputLoudness-matched per band on pink noise (drums with LOW at 100 %: −4.2 dB RMS); true-peak ceiling −1 dBTP
BypassLatency-aligned, 20 ms crossfade
StateSaved with the DAW project; LOW, MID, HIGH and DRY/WET can be automated
PriceFree, forever

Measured, not guessed

Every ALEV build is measured by the same test set at 48 kHz.

8. Getting ALEV

ALEV is free, forever. Get it on subverselab.com/plugins/alev: sign in first so the order lands on your account; the checkout asks only for an e-mail address, no card. The download then appears on that page and on your Account page. Install and open it in your DAW. Nothing to activate.

  1. Sign in on subverselab.com with the e-mail address you used at the checkout.
  2. Open your Account page, or subverselab.com/plugins/alev, and download the macOS package or the Windows zip.
  3. Install it as described under Installation, then open it.