Three-Band Saturator · Heat Rings and Ember · Model AL-81. Manual as PDF.
Three steel rings heat three parts of the sound: the lows, the mids and the highs. The ember in the centre is the only light on the unit and glows with that heat.
ALEV splits the signal at 200 Hz and 3 kHz and drives each band into a soft saturation curve of its own. A little heat adds density and warmth; a lot gives a thick, driven sound. Because each band is heated alone, the lows can be fattened without the cymbals turning harsh, or the top can be given bite without the bass breaking up.
Saturation makes a sound louder, and louder always sounds “better” for a moment. ALEV takes that trick away: every ring is loudness-matched, so turning a band from 0 to 100 leaves the loudness where it was. What changes is the character. The loudness trims are calibrated on pink noise; on kick-heavy material LOW at 100 % comes out about 4 dB quieter (measured −4.2 dB RMS on drums, same peak). The output never passes −1 dBTP.
There is nothing else to set: the crossovers, the curve and the output ceiling are fixed and tuned. Three rings, one DRY/WET fader, three pushers.
An example: LOW 90, MID 70, HIGH 100 with a drum loop playing: all three zones of the ember burn.
| Control | Range · default | What it does |
|---|---|---|
| HIGH ring (inner) | 0–100 % · 20 % | Heat above 3 kHz: bite, air and edge. |
| MID ring | 0–100 % · 30 % | Heat between 200 Hz and 3 kHz: body, presence, density. |
| LOW ring (outer) | 0–100 % · 30 % | Heat below 200 Hz: weight and roundness. |
| DRY/WET | 0–100 % · 100 % | The curved fader on the left of the bezel. DRY at the bottom, WET at the top. Phase-coherent: blending never thins the sound. |
| FREE · LINK · GANG | pushers · FREE | How the rings move together (below). The pressed pusher stays in and its name turns gold. |
| Ember | display | The heat of each band: HIGH in the centre, MID around it, LOW at the edge. At rest it shows the rings’ settings and flares with the music; while a ring turns it names the ring and shows its value. DRY/WET dims it. |
Drag up to turn a ring or the fader up, down to turn it down. Hold Shift for fine moves. Double-click a control to return it to its default. The mouse wheel moves a control in 1 % steps. A ring turns a full circle: its black pointer bar shows where it is, 0 % and 100 % both at 12 o’clock.
The pushers only change how the panel moves the rings; they change no sound and are saved with the project.
With GANG pressed and LOW being turned, all three rings move and the ember names the ring.
LOW 40 · MID 45 · HIGH 20 · WET 100
The kick and snare gain body and the transients round off a little; the cymbals stay smooth.
LOW 55 · MID 35 · HIGH 0 · WET 100
Harmonics from the low band help the bass read on small speakers; HIGH at 0 keeps fizz away.
LOW 0 · MID 35 · HIGH 25 · WET 60
Heat in the mids and highs, blended with the dry voice, brings it forward without a harsh edge.
LOW 20 · MID 20 · HIGH 15 · WET 100
A light, even heat across the mix. Use GANG to move all three together and stop where it starts to feel dense.
all rings 80–100 · WET 25–40
Burn the wet signal hard and tuck it under the dry one.
Split. Linkwitz-Riley crossovers (24 dB/octave) at 200 Hz and 3 kHz divide the signal into three bands that sum back flat.
Heat. Each ring sets the drive into its band from −18 dB (clean) to +24 dB on a curve shaped so the whole turn is useful: 10 % is just audible, the default 30 % is a clear warmth.
Saturate. Each band runs 8 times oversampled through a soft curve between a round tape-like shape and a firmer knee, with antiderivative anti-aliasing, so even high drive on high notes does not fold back into the audible range.
Match. A fixed loudness compensation per band keeps the level the same at any heat on pink noise (see Heat, not loudness).
Blend and protect. The dry signal runs through the same filters and delay, so DRY/WET blends without phase trouble. A true-peak limiter with lookahead keeps the output at or under −1 dBTP.
Bypass. When the DAW bypasses ALEV, the signal is passed through delayed by the same latency, with a 20 ms crossfade, so nothing jumps in time and nothing clicks.
ALEV installs as an Audio Unit (AU) and a VST3 plug-in on macOS (Apple Silicon and Intel). On Windows (64-bit) it installs as a VST3 plug-in.
.pkg) you downloaded and follow the installer. It puts ALEV.vst3 in /Library/Audio/Plug-Ins/VST3 and ALEV.component (Audio Unit) in /Library/Audio/Plug-Ins/Components. The installer is signed and notarised by Apple.ALEV.vst3 folder to C:\Program Files\Common Files\VST3\.| Item | Value |
|---|---|
| Formats | macOS 11 or later (Apple Silicon and Intel): VST3, AU · Windows (64-bit): VST3 |
| Channels | Mono or stereo |
| Latency | 92 samples at every sample rate (1.9 ms at 48 kHz), reported to the DAW |
| Bands | LOW < 200 Hz · MID 200 Hz–3 kHz · HIGH > 3 kHz (Linkwitz-Riley, 24 dB/oct) |
| Saturation | 8× oversampling, antiderivative anti-aliasing; drive −18 to +24 dB per band |
| Output | Loudness-matched per band on pink noise (drums with LOW at 100 %: −4.2 dB RMS); true-peak ceiling −1 dBTP |
| Bypass | Latency-aligned, 20 ms crossfade |
| State | Saved with the DAW project; LOW, MID, HIGH and DRY/WET can be automated |
| Price | Free, forever |
Every ALEV build is measured by the same test set at 48 kHz.
ALEV is free, forever. Get it on subverselab.com/plugins/alev: sign in first so the order lands on your account; the checkout asks only for an e-mail address, no card. The download then appears on that page and on your Account page. Install and open it in your DAW. Nothing to activate.