Dynamic EQ · Model DQ-82. Manual as PDF.
ADALET is a dynamic EQ with six bands and zero latency, and three helpers that do the finding, so you can do the deciding.
Any bell or shelf can be made dynamic, so it cuts or lifts only while the sound needs it. On top sit three helpers: TARGET cuts a named part of a sound, COLLIDE clears the room between two tracks, and SELF finds resonances in the track it sits on. Because ADALET has no latency, the dry and processed signals line up at any MIX setting.
The LAB face is one screen with numbered band chips, the display and one control row. Six bands, any of them dynamic.
| Control | Range | What it does |
|---|---|---|
| ON | on / off | Each band is switched on or off on its own. |
| TYPE | Bell, low shelf, high shelf, notch, low cut, high cut | The filter shape. |
| FREQ | 20 Hz to 20 kHz | Centre or corner frequency. |
| GAIN | −18 to +18 dB | Static boost or cut (bell and shelves). |
| Q | 0.1 to 18 | Width of a bell or notch; resonance of a cut. |
| SLOPE | 12, 24, 36, 48 or 72 dB/oct | Steepness of the low and high cuts. |
| DYNAMIC | on / off | Makes a bell or shelf move with the level. |
| RANGE | −12 to +12 dB | How far the band moves when the level is over the threshold: negative cuts, positive lifts. |
| THRESHOLD | −60 to 0 dB | The level where the band starts to move. |
| ATTACK | 1 to 100 ms | How fast it moves in. |
| RELEASE | 10 to 1000 ms | How fast it returns. |
| TRIGGER | SELF or KEY | SELF: the band listens to its own frequency range in this track. KEY: it listens to the same range in the sidechain. |
Tell ADALET the instrument and the part, and it learns where that part sits in this material from the hits, then cuts it by AMOUNT. TARGET is static once it has learned, and needs no sidechain.
| Instrument | Parts |
|---|---|
| VOCAL | BOX, NASAL, HARSH, S, REVERB-READY |
| BASS | SUB, BODY, TOP |
| DRUMS | KICK BODY, SNARE BODY, HATS SHIMMER |
| KICK | SUB, BODY, CLICK |
| SNARE | BODY, CRACK, SNAP/AIR, REVERB-READY |
| HATS | CHICK, SHIMMER |
| Control | Range | What it does |
|---|---|---|
| INSTRUMENT · PART | OFF, or the lists above | OFF leaves TARGET out. A new choice moves the cut at the next hit. |
| AMOUNT | 0 to 60 dB | How much of the part is cut. A bell stops at 18 dB; the top of the range is a real high-pass or low-pass on an edge cut. |
| WIDTH | 0.5 to 2 | How wide the cut is around the part. |
| SLOPE | 12, 24, 36, 48 or 72 dB/oct | Steepness of the edge cuts. |
While it learns, the display tells you where it is: LISTENING – PLAY THE TRACK, then LISTENING – N HITS HEARD, M OF 3 LEARNED, then LEARNED FROM N HITS – CUTTING. When a hit cannot be used it says why: HITS TOO CLOSE TOGETHER, HITS TOO SHORT, NO PITCHED BOOM FOUND or THE PART WAS NOT FOUND. Play the part of the song where the instrument is clearest.
An example: band 4 made dynamic, with TARGET (KICK · SUB) and COLLIDE (KEY) on above it.
MODE chooses the helper that listens all the time: COLLIDE or SELF. Its lamp turns it off without losing its settings.
Route a KEY track (the kick, the vocal) to ADALET’s sidechain input in your DAW. COLLIDE cuts this track only where the KEY track is loud, and only while it is. KEY LISTEN lets you hear the sidechain to check the routing.
SELF needs no sidechain. It finds the resonances that stick out of the track it sits on and cuts them while they ring. In SELF the MARGIN knob becomes SENS: how far a peak must stand out before it is cut.
| Control | Range | What it does |
|---|---|---|
| DEPTH | 0 to 12 dB | The largest cut in any band. |
| MARGIN / SENS | 0 to 12 dB | COLLIDE: how far the KEY should lead this track. SELF: how far a peak must stand out. |
| FOCUS LOW · HIGH | 40 Hz to 16 kHz | Bands outside the focus are never cut. |
| SPEED | FAST, MEDIUM, SLOW | How quickly the cut lets go. |
| MIX | 0 to 100 % | Dry and processed together; with zero latency there is nothing to align. |
| Control | What it does |
|---|---|
| DELTA | Hold to hear only what is being cut. |
| BYPASS | Level-matched: the dry signal plays at the loudness the processing has, so a comparison is not decided by loudness. |
| OUTPUT | −12 to +12 dB. |
| ANALYZER | OFF, PRE, POST (default) or PRE+POST. The curve on screen is the engine’s own response. |
| LAB · ORBIT | Two faces for the same settings; the choice is saved with the project. |
The ORBIT face is a round instrument case with rings and pushers. It edits the same settings as LAB.
ADALET installs as an Audio Unit (AU) and a VST3 plug-in on macOS (Apple Silicon and Intel). On Windows (64-bit) it installs as a VST3 plug-in.
.pkg) you downloaded: VST3 and AU in one signed installer. It puts the VST3 in /Library/Audio/Plug-Ins/VST3 and the AU in /Library/Audio/Plug-Ins/Components..vst3 folder to C:\Program Files\Common Files\VST3\.| Item | ADALET |
|---|---|
| Formats | macOS 11 or later (Apple Silicon and Intel): VST3, AU · Windows (64-bit): VST3 |
| Latency | Zero |
| Bands | 6: bell, low shelf, high shelf, notch, low cut, high cut; cuts 12 to 72 dB/oct |
| Dynamics | Per bell or shelf: range ±12 dB, threshold, attack, release, self or sidechain trigger |
| Helpers | TARGET (instrument parts, learned from the hits), COLLIDE (sidechain), SELF (resonances) |
| Monitoring | DELTA, level-matched BYPASS, analyzer PRE / POST |
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ADALET, the DQ-82 model plate and the panel design are SubverseLab’s. VST is a registered trademark of Steinberg Media Technologies GmbH. Audio Units and macOS are trademarks of Apple Inc. Windows is a trademark of Microsoft Corporation.
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