KUBBE — owner’s manual

Digital Reverberation System · Model KB-79. Manual as PDF.

1. Introduction

Kubbe is an algorithmic reverb with three rooms instead of a list of algorithms: Hammam, Cistern and Valley. Each room is a fixed character — its own reflection timing, decay and colour. Nothing in it is recorded or measured from a real place; there are no impulse responses. You pick a room, not an algorithm.

It ships as VST3, AU and Standalone on macOS (Apple Silicon and Intel), and as VST3 on Windows (64-bit).

The three rooms

2. Installation

Kubbe installs as an Audio Unit (AU) and a VST3 plug-in on macOS (Apple Silicon and Intel), and also runs there as a Standalone application. On Windows (64-bit) it installs as a VST3 plug-in.

macOS

  1. Run the installer package (.pkg) you downloaded. It is signed with a Developer ID and notarised by Apple, so macOS opens it without any extra step.
  2. Choose what to install: the VST3 plug-in and the Audio Unit and the Standalone application.
  3. Restart your DAW, or make it rescan its plug-in list.

Windows

  1. If Windows blocks the downloaded files: right-click the zip, choose Properties, tick Unblock, then extract.
  2. Copy the .vst3 folder to C:\Program Files\Common Files\VST3\.
  3. Rescan plug-ins in your DAW.

3. Panel tour

The panel reads left to right, the way it was laid out on the rack unit: name and model plate, then PLACE, then the display cluster, then the control groups, then the switches.

  1. Name block — KUBBE, “Digital Reverberation System”, and the MODEL KB-79 plate.
  2. PLACE — three lit selector keys for the rooms: Hammam, Cistern, Valley. Switching room lets the old tail ring out for 1.5 seconds instead of cutting it.
  3. Decay display (scope) — the energy per 20 ms and the Schroeder decay curve, measured live on an impulse run through the engine, with the T60 it reads printed on screen.
  4. VFD readout — shows the value of the control you last touched for two seconds, then falls back to the measured T60 of the current room.
  5. DUCK meter — a VU-style needle showing how far the tail is ducked right now, in dB.
  6. LEVEL group — Mix.
  7. TIME group — Decay, Pre-delay, Pre-delay Sync.
  8. SPACE group — Distance, Width.
  9. TONE group — Low Cut, High Cut.
  10. DYNAMICS group — Duck.
  11. FREEZE and ECHO SYNC switches. Echo Sync is only enabled when Valley is selected.

4. Controls

ControlRange · defaultWhat it does
PlaceHammam / Cistern / Valley · HammamSelects which of the three rooms the engine runs. Everything else shapes that room; it does not blend between rooms.
Mix0–100 % · 30 %Dry/wet balance, equal-power law.
Decay×0.25–×3.00 · ×1.00Multiplies the room’s own decay time (RT60). The scope always shows the measured result, not a nominal number.
Pre-delay0–250 ms · 0 msAdded on top of the room’s own pre-delay (Hammam 7 ms, Cistern 42 ms, Valley 0 ms). Disabled when Sync is on.
Pre-delay SyncOff, 1/64–1/4 · offReplaces the Pre-delay knob with a value synced to the host tempo.
Distance0–100 % · 50 %Near (0 %): early reflections up front. Far (100 %): more room, darker, less of the direct reflections. Also adds a low-pass on the wet signal: about 18 kHz at 0 %, 9 kHz at 50 %, 4.5 kHz at 100 %.
Width0–150 % · 100 %0 % collapses the wet signal to mono; 100 % is the room as built; up to 150 % widens it further.
Low Cut20–1000 Hz · 20 HzHigh-pass on the wet signal only.
High Cut1000–20000 Hz · 20000 HzLow-pass on the wet signal only. At 20000 Hz it is not fully open: each room has its own built-in cuts and Distance adds a low-pass.
Duck0–100 % · 0 %Follows the plugin’s own input — not an external sidechain. The tail steps back while that input plays, by up to 24 dB at full Duck, and the full 24 dB only for input at −12 dBFS or louder (about 6 dB at −30 dBFS). It ducks; it does not mute.
FreezeOn / off · offHolds the tail indefinitely while input keeps playing, about 6 dB under the level it had while input was playing. New input is not added to the frozen tail; the dry signal still passes. Shown as “FREEZE HOLD” on the VFD.
Echo SyncOn / off · off, Valley onlyValley’s five slope echoes land on the beat grid — 3/4, 5/4, 7/4, 5/2, 7/2 beats — instead of fixed millisecond spacing.

5. Recipes

Vocal air (Hammam)

Place: Hammam · Mix: 15–20 % · Decay: ×0.8 · Distance: 30 % · High Cut: 8 kHz · Duck: 40 %

Keeps the dome’s bright, dense early reflections up front without smearing diction; Duck lets the tail breathe between phrases.

Dark sustain (Cistern)

Place: Cistern · Mix: 25 % · Decay: ×1.2 · Pre-delay: 60 ms · Low Cut: 120 Hz · Width: 120 %

Lets the late column slaps arrive on their own before the long, dark tail fills in — good for pads and slow synth lines.

Rhythmic slope echoes (Valley)

Place: Valley · Echo Sync: on · Mix: 30 % · Decay: ×1.0 · Distance: 60 %

The five slope answers land on 3/4, 5/4, 7/4, 5/2 and 7/2 beats against the host tempo — a rhythmic, self-darkening echo rather than a straight delay.

Freeze pad

Any room · Mix: 100 % · Freeze: on · Width: 130 %

Holds whatever is in the tail as a sustained drone while you play or automate over it; unfreeze to let it fall away.

6. Specifications

ItemValue
FormatsmacOS (Apple Silicon and Intel): VST3, AU, Standalone · Windows (64-bit): VST3
Channel layoutsMono → Stereo, Stereo → Stereo
Code signingmacOS installer signed with a Developer ID and notarised by Apple

The three rooms (nominal, Decay at ×1.00)

RoomBuilt-in pre-delayNominal RT60 (mid)Low cutHigh cut
Hammam7 ms≈ 3.0 s170 Hz11.5 kHz
Cistern42 ms≈ 6.8 s85 Hz6.2 kHz
Valley0 ms≈ 1.9 s240 Hz8.2 kHz

These are each room’s built-in numbers at Decay ×1.00. The Decay knob scales them directly; the scope always shows the T60 actually measured for the current settings, not this nominal table. Each room’s cuts are its own; Distance adds a further low-pass.

Measured behaviour (self-test)

Not done yet

7. Getting the plugin

Sign in on subverselab.com/launch and download. Install and open it in your DAW. Your licence key is on your Account page; the current versions do not ask for it.

Getting the plugin

  1. Enter the Download Room with your account.
  2. Download the macOS package or Windows zip.
  3. Install the macOS package, or copy the Windows VST3 folder to C:\Program Files\Common Files\VST3\.
  4. Open the plugin in your DAW.